Madden NFL Should I be worried? |
- Should I be worried?
- I've never seen this animation before
- 13 seasons 15,000+ yards, 109 TD’s, 8 pro bowls, and 2x league MVP. The best 7th round pick I’ve ever had as a GM, Benjamin Parsons. Does anyone else literally have feelings when a good player you’ve had for several seasons retires?
- Why can I not get any credit!? Wtf I’m actually mad
- 102yd Kick return on Dem Bois! What's your strategy to kick returns? Aggressive? Patient?
- Madden 20 Earned X-Factors and Abilities List
- Now that we've seen Lamar Jackson's success running the ball, can mobile QBs PLEASE stop fumbling every time they get touched?
- I've never seen a pass rusher do this animation before
- tf just happened ..
- Stats history are really shitty in the game
- Took a biiiiiiiiiiiiiiig gamble!!!! It paid off though ;)
- first time i’ve ever seen 4 breakout players in one week
- I don’t know shit about Football.
- Gotta Love Madden
- Daniel Jones First Start!
- How the fuck is this roughing the kicker!
- Reddit no literally have one question how do you stop Ezekiel Elliot this nigga is bashing defenses and my team acts like they can't tackle
- In the Super Bowl no less
- Illegal man downfield flags
- Thanks Jalen Ramsey
- Alternate Zone prerequisites
- Hurry up offense is so inconsistent
- Roughing the kicker
- It's either a 52-17 blowout or a loss on the last second. Madden can you get your fucking sliders accurate
- This is how I lost. Why (I’m the browns)
Posted: 23 Nov 2019 03:57 PM PST
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I've never seen this animation before Posted: 23 Nov 2019 08:32 AM PST
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Posted: 23 Nov 2019 01:17 PM PST
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Why can I not get any credit!? Wtf I’m actually mad Posted: 23 Nov 2019 05:14 PM PST
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102yd Kick return on Dem Bois! What's your strategy to kick returns? Aggressive? Patient? Posted: 23 Nov 2019 03:10 PM PST
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Madden 20 Earned X-Factors and Abilities List Posted: 23 Nov 2019 11:57 PM PST I decided to make this post so that myself and the rest of the Madden community can see what abilities and X-Factors each position can earn throughout Franchise. Note that this post may not be complete as future updates can add new abilities and X-Factors as well as the lack of research and testing in some positions. If there are any mistakes or anything I forgot to add, please let me know so I can update the list. OFFENSE: Quarterback: X-Factors: Omaha - Field General Hi-Lo Deadeye - Field General Pro Reads - Field General Brick Wall - Field General Gambler - Improviser Blitz Radar - Improviser Run and Gun - Improviser Bazooka - Strong Arm Fearless - Strong Arm First One Free - Scrambler Freight Train - Scrambler Abilities: Slot 1 (unlocked at 60 overall): Leapfrog - Scrambler Lofting Deadeye - Strong Arm Last Chance - Improviser Inside Deadeye - Field General Slot 2 (unlocked at 70 overall): Conductor - Field General Pocket Deadeye - Field General Juke Box - Scrambler Juke Box - Spin Cycle Bulldozer - Improviser Roaming Deadeye - Improvisor Anchored Extender - Strong Arm Long Range Deadeye - Strong Arm Slot 3 (unlocked at 80 overall): Clutch - Available for every archetype Homer - Available for every archetype Slot 4 (unlocked at 90 overall): Red Zone Deadeye - Field General Hot Route Master - Field General Pocket Lead - Strong Arm Sideline Deadeye - Strong Arm Dashing Deadeye - Improvisor Sleight of Hand - Improvisor Agile Extender - Scrambler Fastbreak - Scrambler Slot 5 (unlocked at 95 overall): Threat Detector - Improvisor No-Look Deadeye - Improvisor Escape Artist - Improvisor and Scrambler Human Joystick - Scrambler Pass Lead Elite - Strong Arm Set Feet Elite - Strong Arm Safety Valve - Field General Protected - Field General Half Back: X - Factors: Wrecking Ball - Power Protective Custody - Power First One Free - Elusive Satellite - Receiving Max Security - Receiving Abilities: Slot 1 (unlocked at 80 overall): Juke Box - Elusive Spin Cycle - Elusive Bulldozer - Power Tank - Power Arm Bar - Power RB Apprentice - Receiving In Specialist - Receiving Post Flag Elite - Receiving Curl Specialist - Receiving Return Man - Receiving Slot 2 (unlocked at 90 overall): Leapfrog - Elusive Human Joystick - Elusive Outside Zone Guru - Power Inside Zone Guru - Power Pin N Pull Guru - Power Grab N Go - Receiving Backfield Mismatch - Receiving Matchup Nightmare - Receiving Playmaker - Receiving \For some reason, half backs cannot earn the Evasive ability** Fullback *note that this position has several abilities that repeat. This position is also not as well researched*: Abilities: Slot 1 (unlocked at 80 overall): Bulldozer - Utility RB Apprentice - Utility Tank - Utility Zone Blocker - Blocking Secure Protector - Blocking Power Blocker - Blocking All Day - Blocking Arm Bar - Blocking Slot 2 (unlocked at 90 overall): Pin N Pull Guru - Utility Backfield Mismatch - Utility Nasty Streak - Blocking Arm Bar - Blocking and Utility Inside Zone Guru - Blocking and Utility Outside Zone Guru - Blocking and Utility Bulldozer - Blocking and Utility Wide Receiver: X-Factors: Double Me - Deep Threat Mossed - Deep Threat Rac' Em Up - Route Runner Wrecking Ball - Physical Max Security - Physical First One Free - Slot Abilities: Slot 1(unlocked at 80 overall): In Out Elite - Deep Threat Post Flag Elite - Deep Threat In Specialist - Route Runner Route Technician - Route Runner Slant Specialist - Physical Curl Specialist - Physical Matchup Nightmare - Physical Spin Cycle - Slot Juke Box - Slot Slot Apprentice - Slot Slot 2 (unlocked at 90 overall): Streak Specialist - Deep Threat Post Specialist - Deep Threat Double Move Elite - Deep Threat Outside Apprentice - Route Runner WR Apprentice - Route Runner Cross Specialist - Route Runner Leap Frog - Physical Red Zone Threat - Physical Grab N Go - Slot Slot O Matic - Slot Tight End: X-Factors: Wrecking Ball - Blocking Mossed - Vertical Threat Rac' Em Up - Vertical Threat Double Me - Vertical Threat Protective Custody - Possession Max Security - Possession Abilities: Slot 1 (unlocked at 80 overall): All Day - Blocking Power Blocker - Blocking Zone Blocker - Blocking Bulldozer - Blocking Arm Bar - Blocking Cross Specialist - Blocking Post Flag Elite - Vertical Threat Post Specialist - Vertical Threat Streak Specialist - Vertical Threat Tank - Possession In Out Elite - Possession In Specialist - Possession Slot O Matic - Possession Curl Specialist - Possession *Note: Offensive Linemen abilities have not been fully researched\* Offensive Line: Abilities: Slot 1 (unlocked at 80 overall): Post Up - Available for every archetype Zone Blocker - Agile Secure Protector - Pass Protector Power Blocker - Power Puller Elite - Power Slot 2 (unlocked at 90 overall): Nasty Streak - available for every archetype Pass Block Elite - Pass Protector Edge Protector - Pass Protector All Day - Pass Protector Threat Detector - Pass Protector and Agile Run Block Elite - Agile Defensive Line: X-Factors: Reinforcement - Run Stopper Run Stuffer - Run Stopper Fearmonger - Speed Rusher Unstoppable Force - Power Rusher Abilities: Slot 1 (unlocked at 80 overall): Secure Tackler - available for every archetype Unfakeable - available for every archetype Goal Line Stuff - Run Stopper No Outsiders - Run Stopper (for DE's only) Out My Way - Run Stopper Inside Stuff - Run Stopper Strip Specialist - Speed Rusher Under Pressure - Power Rusher Slot 2 (unlocked at 90 overall): Run Stopper - Run Stopper Enforcer - Run Stopper Reach Elite - Run Stopper Edge Threat - Speed Rusher (for DE's only) Finesse Specialist - Speed Rusher Pass Rush Elite - Power Rusher Power Specialist - Power Rusher Outside Linebacker: X-Factors: Fearmonger - Speed Rusher Unstoppable Force - Power Rusher Shutdown - Pass Coverage Zone Hawk - Pass Coverage Reinforcement - Run Stopper Run Stuffer - Run Stopper Selfless - Run Stopper Abilities: Slot 1 (unlocked at 80 overall): Secure Tackler - available for every archetype Unfakeable - available for every archetype Strip Specialist - Speed Rusher Under Pressure - Power Rusher Inside Stuff - Run Stopper No Outsiders - Run Stopper Out My Way - Run Stopper Slot 2 (unlocked at 90 overall): Edge Threat - Speed Rusher Finesse Specialist - Speed Rusher Pass Rush Elite - Power Rusher Power Specialist - Power Rusher Pick Artist - Pass Coverage Man Up - Pass Coverage Zoned Out - Pass Coverage Lurker - Pass Coverage Lumberjack - Pass Coverage Run Stopper - Run Stopper Enforcer - Run Stopper Reach Elite - Run Stopper Middle Linebacker: X-Factors: Reinforcement - Field General Shutdown - Pass Coverage Zone Hawk - Pass Coverage Run Stuffer - Run Stopper Selfless - Run Stopper Abilities: Slot 1 (unlocked at 80 overall): Tip Drill - available for every archetypes Secure Tackler - available for every archetypes Unfakeable - available for every archetypes Under Pressure - Field General Strip Specialist - Field General Out My Way - Run Stopper Inside Stuff - Run Stopper No Outsiders - Run Stopper Slot 2 (unlocked at 90 overall): Pick Artist - Field General Man Up - Pass Coverage Lumberjack - Pass Coverage Lurker - Pass Coverage Zoned Out - Pass Coverage Run Stopper - Run Stopper Enforcer - Run Stopper Reach Elite - Run Stopper Cornerback: X-Factors: Zone Hawk - Zone Shutdown - Man to Man Reinforcement - Slot Selfless - Slot Abilities: Slot 1 (unlocked at 80 overall): Tip Drill - available for every archetype Unfakeable - available for every archetype Acrobat - Zone Strip Specialist - Slot Slot 2 (unlocked at 90 overall): Pick Artist - available for every archetype Universal Coverage - available for every archetype Zoned Out - Zone Lumberjack - Zone Man Up - Man to Man Safeties: X-Factors: Shutdown - Hybrid Zone Hawk - Zone Reinforcement - Run Support Selfless - Run Support Momentum Shift - Run Support Abilities: Slot 1 (unlocked at 80 overall): Tip Drill - available for every archetype Secure Tackler - available for every archetype Unfakeable - available for every archetype Acrobat - Zone Reach Elite - Run Support Strip Specialist - Run Support Out My Way - Run Support No Outsiders - Run Support Slot 2 (unlocked at 90 overall): Pick Artist - available for every archetype Universal Coverage - available for every archetype Man Up - Hybrid Zoned Out - Zone Lurker - Zone Lumberjack - Zone Enforcer - Run Support Kickers and Punters: Abilities (unlocked at 80 overall): Focused Kicker Clutch Kicker If you guys see something incorrect or could contribute in any way, please let me know. [link] [comments] | ||
Posted: 23 Nov 2019 07:24 PM PST | ||
I've never seen a pass rusher do this animation before Posted: 23 Nov 2019 08:19 PM PST
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Posted: 23 Nov 2019 01:43 PM PST
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Stats history are really shitty in the game Posted: 23 Nov 2019 07:42 PM PST So, I like Madden, but for CFM, and for "role playing CFM". As in, I want to know stats historically of players, know which teams they played before, have more context into the news (which are fun on the UX side, but reaaaaaaaaally shallow on content, same for the voice narration btw, it uses stuff like season performance or new contracts, but it gets repetitive way too soon). I think Madden, all the previous versions since 16 have issues on that. I mean the game looks cool, it makes me want to play it, but then when I get to I get tired of a save after one season because the next season feels like a new save, which was not my intent when playing Franchise. Not really sure why I posted this, I think I just wanted to see if other players want that as well or feel like that when playing Franchise. For me Madden is super pretty but shallow as fuck, and not only on the AI simulation that people keep complaining about. [link] [comments] | ||
Took a biiiiiiiiiiiiiiig gamble!!!! It paid off though ;) Posted: 23 Nov 2019 05:44 PM PST
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first time i’ve ever seen 4 breakout players in one week Posted: 23 Nov 2019 09:59 AM PST
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I don’t know shit about Football. Posted: 23 Nov 2019 11:14 PM PST I love the game. NFL. NCAA. I watch it on Monday's and Thursdays, Saturdays and Sundays. Multiple games per week. I'm glued in. Love each down. But buying this game proved to me I know jack shit about plays. There's so many plays, so many formations. I pick one that looks good, then I throw a pick. It's a tough learning curve out there. [link] [comments] | ||
Posted: 23 Nov 2019 01:22 PM PST
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Posted: 23 Nov 2019 08:37 PM PST
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How the fuck is this roughing the kicker! Posted: 23 Nov 2019 06:33 AM PST
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Posted: 23 Nov 2019 06:41 PM PST | ||
Posted: 23 Nov 2019 12:03 PM PST
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Posted: 23 Nov 2019 06:00 PM PST Whenever I play superstar KO or franchise and run a RPO and pass I always get flagged for 'illegal man downfield'. Is there anyway to stop this? [link] [comments] | ||
Posted: 24 Nov 2019 12:44 AM PST
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Posted: 23 Nov 2019 08:48 PM PST Now this may be broken but in my opinion I feel like there should be alternate prerequisites for players getting into a zone. Just like with DB x factors I feel like if a HB has a long TD run that should put them in the zone. At least in my opinion when something like that happens IRL the whole team is energized so I don't think it's a stretch to have it in game. On a side note offline CFM should be able to pick they're zone abilities and the only reason I say this is because you can in Ultimate Team sure you use that currency or training points or whatever so if it's not broken there why no allow franchise players to use EXP to choose their zone abilities. [link] [comments] | ||
Hurry up offense is so inconsistent Posted: 24 Nov 2019 12:25 AM PST Can someone tell me why I just had a 12 second runoff on a 6 yard gain on a pass followed up on the next play by a 10 second run off on a 30 yard gain on a pass? In real life, you can substitute the whole team and put the kicking unit on the field in about 12 seconds so why is the runoff ever close to 12 seconds on plays that don't gain 20+ yards [link] [comments] | ||
Posted: 23 Nov 2019 06:26 PM PST
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Posted: 24 Nov 2019 12:08 AM PST Obviously I'm not the first but c'mon man ratings don't mean ANYTHING. It's the script Madden decides before the game [link] [comments] | ||
This is how I lost. Why (I’m the browns) Posted: 23 Nov 2019 03:05 PM PST
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