Madden NFL EA Sports! It’s the same game |
- EA Sports! It’s the same game
- I hate when the CPU does stupid things like this smh
- First lateral TD i’ve scored.
- How each seed performed in my league for Madden 21. Interested to see how home field advantage will affect these numbers in 22.
- Madden Needs to Change Game engines
- Madden 21 community files problem
- Lol who’s excited for Madden 22
- Short Punt Block Compilation
- How does this happen??
- 2min, but I feel it's worth your time. Never had a game like this (always be mindful of downs & clock towards the end).
- Do you prefer to play madden 21 online or offline?
- Havent seen anyone talk about this yet: The return of regular NFL team squads mode in Madden 22!
- It is 1:30 in the morning, I had a horrible day at work and I’m trying to unwind by playing Madden 12. I have discovered that trading draft picks is insanely broken in this game and I don’t know who else to complain about it to.
- If only Madden bothered with Physics it could actually be a good Game. Must watch
- Luckiest catch I've seen love the animations in this game. Lol
- I understand his frustration. I mean, sucks to fumble and have zero chance at getting it back...
- Alabama Offense Breakdown in Madden 21
- BackBreaker - Best NFL Physics
- Custom Playbook Use
- Am I still going to be able to play as a player in CFM?
- Simple question Can you do a Flee Flicker in Madden
- Some things proving Madden sim is the absolute worst
Posted: 18 Jul 2021 07:13 AM PDT
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I hate when the CPU does stupid things like this smh Posted: 18 Jul 2021 03:35 PM PDT
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Posted: 18 Jul 2021 07:05 PM PDT
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Posted: 18 Jul 2021 10:25 AM PDT
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Madden Needs to Change Game engines Posted: 18 Jul 2021 08:27 PM PDT EA and Madden have been using the "Frostbite" gaming engine since 2016. Frostbite gaming engine is great for the following games because they are animation dependent games: These games are perfect for this gaming engine. animation dependent story based games. what improves any of the above games is the attention to detail on the graphics which is exactly what Frostbite is great at. What its NOT great at is PHYSICS and MOMENTUM. The Frostbite gaming engine is not designed in that way. EA has continued to push this gaming engine to build the following games: MADDEN FIFA These games are sports games which have infinite possibilities and outcomes. Frostbite is graphic and animation based. MADDEN needs to start all over again with different gaming engine. for example RAGE ( Rockstar Advanced Gaming Engine) - GTA / RDR2 Naturalmotion Euphoria engine - BackBreaker These are far superior physics engines and momentum engines that Frostbite. EA and MADDEN have enough money to buy these small companies and use their tech. Yet the chose not to because they have a Monopoly on NFL gaming and no other publisher can make a NFL simulation games until 2025 which the NFL may even extend. So we will continue to get an inferior product [link] [comments] | ||
Madden 21 community files problem Posted: 18 Jul 2021 03:11 PM PDT | ||
Lol who’s excited for Madden 22 Posted: 18 Jul 2021 08:23 PM PDT
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Posted: 19 Jul 2021 01:25 AM PDT
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Posted: 18 Jul 2021 10:43 AM PDT
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Posted: 18 Jul 2021 06:24 PM PDT
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Do you prefer to play madden 21 online or offline? Posted: 18 Jul 2021 08:29 PM PDT I tried to play online today and went up 3-0 on a guy and as soon as i kicked my field goal he quit the game. I think i normally like offline better anyway. I suck at Madden and prefer to play franchise anyway [link] [comments] | ||
Havent seen anyone talk about this yet: The return of regular NFL team squads mode in Madden 22! Posted: 18 Jul 2021 03:12 PM PDT This is one of the things Ive begged for. I love playing squads but never wanted to keep up with MUT or play with their broken players they put in the game. https://www.ea.com/games/madden-nfl/madden-nfl-22/news/gridiron-notes-madden-22-yard-ssko In the most recent gridiron notes it lists that Superstar KO has an "NFL Mode" where you pick an NFL team, play with that roster and play with NFL rules and NFL Overtime. A much welcome return for this! [link] [comments] | ||
Posted: 18 Jul 2021 10:27 PM PDT
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If only Madden bothered with Physics it could actually be a good Game. Must watch Posted: 18 Jul 2021 10:21 PM PDT
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Luckiest catch I've seen love the animations in this game. Lol Posted: 18 Jul 2021 10:00 PM PDT
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I understand his frustration. I mean, sucks to fumble and have zero chance at getting it back... Posted: 18 Jul 2021 08:27 AM PDT
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Alabama Offense Breakdown in Madden 21 Posted: 18 Jul 2021 09:34 PM PDT
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BackBreaker - Best NFL Physics Posted: 18 Jul 2021 08:51 PM PDT | ||
Posted: 18 Jul 2021 08:40 PM PDT I am confused on how to use them. Do they work in only in exhibition, or do they work in franchise? [link] [comments] | ||
Am I still going to be able to play as a player in CFM? Posted: 18 Jul 2021 11:50 AM PDT I hate face of the franchise and typically do a full Heisman mode career in NCAA 14 before getting "drafted" in Madden (I just create and use him as a rookie in CFM). With the franchise overhauls, is this going to be a thing this year? [link] [comments] | ||
Simple question Can you do a Flee Flicker in Madden Posted: 18 Jul 2021 08:34 PM PDT | ||
Some things proving Madden sim is the absolute worst Posted: 18 Jul 2021 06:36 PM PDT I ran a one-year simulation on Madden NFL 21 today to prove how horrible the game was this year. The logic that shows this could fill an entire five-star notebook. Here's a few I found in my results: 1) Travis Kelce barely outplayed Tyler Eifert and was beat in receiving yards by David Johnson. 2) Courtland Sutton, good when healthy, led the league in receiving yards. Guess how much he had. Only a spectacular 1,254. 3) Stefon Diggs was outplayed by Randall Cobb and Devin Funchess. 4) Derrick Henry only got 194 carries. 5) Two of the top 10 leading rushers' longest rush attempts were 9-10 yards, while both were on decent averages a carry. 6) Teddy Bridgewater outplayed Kyler Murray. 7) Tom Brady threw 22 interceptions on the year. 8) There is nowhere close to a realistic amount of pass breakups. Top of the league would probably have 20 and it's a corner. In the simulation, Kenneth Murray, a linebacker, led the league with 11. Yeah, the deflection numbers are dominated by middle linebackers. 9) The best pass rushers get about 4-6 forced fumbles a year. The simulation saw the most by a player was 4. 10) Kickers trot out for a good amount of field goals. The most you'll see from a kicker in a year IRL is about 35, while the simulation high was 27. 11) Cody Parkey's field goal percentage matched Justin Tucker's. 12) Punters pin it inside the 20 WAY less than real life. The highest total was 16, and Johnny Hekker has about 30 typically, plus he hardly gets touchbacks, but got 10 in sim. 13) It seems EA is obsessed with the number 26. Becuase half of the top 10 recieving yard leaders had no longer than 26 yards on a reception. 14) The sim did not have a 1,000 yard tight end. 15) No running back had 500 receiving yards, and they also get a lot less receptions, because a lot of personal team receivers have 10+ yards/catch. 16) Quarterback rushing stats are way off. Russell Wilson had the most yards rushing for the position, but only had 267. Their yards per carry suck, and the attempts come from kneel downs. [link] [comments] |
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