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    Friday, January 3, 2020

    Madden NFL “Hey you need to play better in the second half alright?”

    Madden NFL “Hey you need to play better in the second half alright?”


    “Hey you need to play better in the second half alright?”

    Posted: 02 Jan 2020 01:49 PM PST

    You hate to see it

    Posted: 02 Jan 2020 11:50 PM PST

    Charles Davis when anyone makes a catch:

    Posted: 02 Jan 2020 04:12 PM PST

    Thank you Madden, very realistic!

    Posted: 02 Jan 2020 07:48 PM PST

    Yes... Yes... Of course!

    Posted: 02 Jan 2020 09:06 PM PST

    Welcome to the Los Angeles Circus!

    Posted: 02 Jan 2020 02:42 PM PST

    Brandon Gaudin when Charles Davis says anything:

    Posted: 02 Jan 2020 06:07 AM PST

    He says this even though he has the most receptions and double the yards of everyone in the league.

    Posted: 02 Jan 2020 11:03 PM PST

    [PS4] Madden ‘20 Fictional Draft Class

    Posted: 02 Jan 2020 08:31 PM PST

    NFL Draft Class 2020

    Upload Name: 2020FICREED PSN: liltachty

    1. Josiah Reed FS | Miami (FL) | 5'11" | 193 lbs | 21 yo | #22

    Josiah Reed is the number one prospect going into the 2020 NFL draft class and it isn't because he is a first cousin of Baltimore Raven legend, Ed Reed. Josiah displayed great zone coverage in his time at Miami University, leading the team in both interceptions and forced fumbles. His similarities to his cousin is uncanny & experts predict him to have a similar career direction.

    NFL Comparison: Ed Reed

    1. Tyler Lockhart QB | San Diego State | 6'3" | 225 lbs | 23 yo | #6

    Shattering every passing record at San Diego State, Tyler Lockhart looks to be a surefire shot to go early in the first round. Many speculate that he would be the first overall pick in a majority of draft classes, but scouts have him below Josiah Reed, due to Reed's ability to make big plays on the defensive side of the field

    NFL Comparison: Aaron Rodgers

    1. K'wan Clark ROLB | Oklahoma State | 6'0" | 272 lbs | 21 yo | #55

    Scouts rave over Clark. Some even call him the best defensive player in the draft... with Reed in this class. The hype comes from a series of highlight hits that went viral. Clark is by far the hardest hitter in the draft, he's a human forced fumble. However his combine times show that he's not playing at NFL speed, which could be a concern.

    NFL Comparison: Bill Romanowski

    1. Bauer "The Tower" Martin TE | LSU | 6'9" | 270 lbs | 23 yo | #85

    What some might consider a freak athlete, "The Tower" gained his nickname standing at 6'9". He became prominent in college leading his team in touchdowns, already had him ranked in the first round, but when he ran the fastest 40-time out of all the Tight Ends in the draft, he jumped to a top 5 pick projection. The sky is the limit for Bauer the Tower.

    NFL Comparison: Rob Gronkowski

    1. Jazeer Barber WR | UCLA | 6'0 | 190 lbs | 21 yo | #80

    The definition of a speed burner. Jazeer is a dual threat as a wide reciever and a very reliable kick/punt returner. He is ranked early because of his ability to return for the most part. He's a solid receiver but 12 PR & 9 KR to the house broke the record each during his college career.

    NFL Comparison: Devin Hester

    1. Jesse Scanton ROLB | Oklahoma State | 6'2" | 231 lbs | 21 yo | #53

    Known for his passion towards the game, Scanton is a genius at working the defense. He is for sure a leader, but sometimes his passion mixes with his hot head & gets him in trouble, notoriously known for costing his team the game in a heated rivalry game against Texas Tech.

    NFL Comparison: Vontaze Burfict

    1. Daaron Fowler MLB | Florida | 6'1" | 211 lbs | 22 yo | #48

    A five star recruit safety in High School, went to Florida, where he was forced to play back up due to the team already having great safeties. However his work ethic came in handy when he began studying film of Ryan Shazier and slowly became a top pick in the draft. His speed at the position makes him stand out over the rest of MLBs in the class.

    NFL Comparison: Ryan Shazier

    1. Duncan Cash WR | Stanford | 6'6" | 206 lbs | 22 yo | #85

    A strong, tall receiver who will go up for any lob ball and grab it over the defenders head. He made a poor QB look like a great one in college with the "throw and pray" method working often when it was in Cash's direction.

    NFL Comparison: Randy Moss

    1. Blair Snow LE | Virginia | 6'6" | 253 lbs | 21 yo | #68

    Known for his versatility to drop out in coverage from the edge position. With the right coach, being able to use this, Snow could be a force in the NFL as he was in college

    NFL Comparison: Montez Sweat

    1. Miles Rivers WR | San Diego State | 6'3" | 224 lbs | 22 yo | #85

    The standout wide receiver for star QB, Tyler Lockhart, at San Diego state. He had great numbers leading his team in receiving yards, touchdowns and catches. Scouts aren't convinced by him, in belief that he was a product of Lockhart.

    NFL Comparison: AJ Green

    1. JaVonteigh Hollow HB | UCF | 6'0" | 197 lbs | 22 yo | #43

    After a breakout season at USF, JaVonteigh Hollow declared for draft, originally looked at as a late round pick, Hollow had the fasted 40 time breaking the original record. Hollow could potentially be the fastest player to ever step on an NFL skills, mix that with his solid BCV, Hollow could be a force in the NFL.

    1. Kai Kahala Iosua QB | Hawaii | 6'4" | 211 lbs | 20 yo | #1

    Kai and his twin brother, Kelani, planned to both go to college at their dream school, Alabama, both getting offers. Both played QB in high school, however Kelani played wide reciever while Kai was lined up under the center. However, Alabama requested Kai transition to WR alongside Kelani. Kai turned down the offer from Alabama and stayed in his hometown, where he lead the team to great success and won Heisman.

    1. Raymond Leondhart LT | Iowa | 6'8" | 305 | 23 yo | #71

    An absolute powerhouse, made a name by manhandling any defender that tried to cross the line of scrimmage. He didn't give up a sack his whole college career and he even made highlights, when he pancaked K'wan Clark.

    1. Brett Vierling ROLB | Ole Miss | 5'11" | 248 lbs | 21 yo | #52

    The undeniable leader of a great Ole Miss defense, Vierling has been team captain since his freshman year, and lead the team in sacks this year.

    1. Kelani Kahala Iosua WR | Alabama | 6'5" | 226 lbs | 20 yo | #85

    Twin brother of Kai, Kelani went on to his dream school and made the transition to full time Wide Receiver where he was used greatly in the wildcat formation throwing several touchdowns, but he was even more effective at WR, leading the team in receiving yards and touchdowns.

    1. Joe Frazier LG | Colorado | 6'3" | 298 lbs | 22 yo | #72

    Top 30 in 40-time as a guard... A speed rusher's worst nightmare, Frazier has the agility to block for a running back downfield as well.

    1. Treyjuan Cunning HB | Alabama | 6'3" | 215 lbs | 23 yo | #38

    A lot of people think that he's the most well rounded running back in the draft class, being able to mix a good deal of speed and strength to be a great prospect.

    1. Damien DeChristopher CB | Ole Miss | 5'10" | 205 lbs | 21 yo | #41

    The second face of the draft from a highly praised Ole Miss defense. DeChristopher lead the NCAA in interceptions, he's got the hands of a receiver and is solid in coverage too.

    1. JT Malone C | Baylor | 6'3" | 305 lbs | 21 yo | #62

    The best run blocker in the nation, he's know for gashing wide open holes for his powerful running back, Bulldozer Baker.

    1. Bulldozer Baker HB | Baylor | 6'0" | 245 lbs | 21 yo | #36

    Right behind JT Malone, just like in college. Bulldozer Baker draws many Peyton Hillis comparisons for his running styles. He mixes solid speed with immense power, making him hard to bring down.

    1. Angel Hernangomez LE | Ole Miss | 6'5" | 303 lbs | 21 yo | #79

    "My favorite person to match up against" - Joe Frazier. Another face from the Ole Miss defense, known for terrorizing offensive lines with his blazing speed at the end.

    1. James Fitzpatrick LOLB | Ole Miss | 6'2" | 255 lbs | 23 yo | #59

    Matching up opposite to Vierling, Fitzpatrick lead the team in tackles, as Vierling saw many double teams.

    1. Grant DeLion RT | UCF | 6'8" | 329 lbs | 21 yo | #75

    Grant is a whole lotta person, the only notable blocker for Javonteigh Hollow, often blocked two people at once to open a hole for Hollow.

    1. Bully Holton TE | Texas A&M | 6'5" | 243 lbs | 21 yo | #89

    Born Billy Holton, Bully gained his nickname by his strong style blocking. He was like another offensive lineman on the field. Don't ask him to go out for the pass, he doesn't possess the speed, but if you catch him wide open, he has pretty solid hands, which is why he doesn't play on the Oline.

    1. Tre'Vante Highsmith FS | Ole Miss | 6'3" | 206 lbs | 21 yo | #34

    The last member of Ole Miss's defense in the first round, Highsmith played a lot of snaps at MLB, but registered to the draft as a SS, "enjoying interceptions" He's a great hybrid option who can play any position on the defense

    1. Darren Spitzer QB | Arizona State | 6'5" | 237 lbs | 23 yo | #7

    Going into this year, Spitzer was projected to be the first overall pick of the draft, however after a season ending injury, Freshman QB, Jayden Washington, stepped in and played even better. Watch out for Washington next year. Everything points to him being a force in the NFL.

    1. Rolani "Rolo" Clearglass WR | Alabama | 6'2" | 208 lbs | 22 yo | #17

    Rolo made a name for himself by not dropping a pass his whole college career. He's being held back by his lack of speed, making it hard for him to get open. He has hands of glue though, making crazy grabs consistently and not dropping easy ones.

    1. Hank Harrison LE | Army | 6'3" | 291 lbs | 23 yo | #78

    Hank possess great talent but it took him a while to get to where he is, at 28 years old. He's by far the oldest player in the draft. His talent at the edge rushing position holds him in the first round, despite the age.

    1. Marshall Darwin QB | Harvard | 6'1" | 220 lbs | 20 yo | #10

    Not possessing the talents of a first round quarterback, Darwin is purely carried by his decision making and smarts at the position. This was enough to allow the genius to declare for NFL instead of graduating with a degree in business.

    1. Ty Donald DT | Syracuse | 6'5" | 311 lbs | 22 yo | #99

    The much less talented younger brother of Aaron Donald, lots of speculations say he's only projected to go early because of Aaron. It's possible for him to fall in the draft as he lacks the skill set of Aaron.

    1. James Nixon RE | Florida State | 6'5" | 287 lbs | 21 yo | #71

    Nixon was a great all around end for FSU, his biggest problem is not having a certain strength, good all around player.

    1. Dion Swain LT | San Diego State | 6'7" | 313 lbs | 22 yo | # 75

    The Left Tackle for standout QB, Tyler Lockhart. Lockhart praised Swain prior to the draft asking what ever team drafts him, to also draft Swain (plea to the Dolphins?)

    1. Kel Kowalski QB | Slippery Rock | 6'1" | 216 lbs | 22 yo | #13

    From a tiny Slippery Rock college, Kowalski carried the team playing at an NFL level against other tiny colleges, shattering every record to touch the school.

    Undrafted. Carson Callaway K | Ole Miss | 6'2" | 206 lbs | 22 yo | #18

    Along with the defense, Callaway carried Ole Miss. He has a huge boot making 70+ yard field goals in practice

    Undrafted. Deonte DuBose FB | San Diego State | 6'0 | 241 lbs | 21 yo | #36

    DuBose was another person who was credited for the success of Lockhart at San Diego State. The fullback was a reliable blocker and Lockhart loved incorporating him in the passing game.

    submitted by /u/Tachty
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    Love these names

    Posted: 02 Jan 2020 10:20 PM PST

    Gotta love Madden blocking

    Posted: 02 Jan 2020 10:45 AM PST

    Da Bears!!!! Lmao... 6-10!!! Super Bowl bound!

    Posted: 03 Jan 2020 12:26 AM PST

    Caved and finally updated my Madden after quite a few years

    Posted: 02 Jan 2020 06:10 PM PST

    And I was disappointed, as I knew I would be.
    The new physics engine and specialist positions finally had me cave in.

    Physics Engine

    Physics engine is terrible. I love what it does for running. Don't get me wrong. But linebackers still do unbelievable acrobatics to cover passes. Yes they were bearing down on your flat route, but they stopped, hopped back six yards, doing a maneuver that would make a trapeze artist envious. (and picked off the ball, unless you have CPU interceptions at 10 or less) The stop/start mechanic only applies to ball carriers. Blocking, tackling, pass coverage, everything else is still based on gimmicky pre-set animations. Ones that have been broken since ps3.

    Blocking for your team is non-existent. And the slider shenanigans no longer work to get you a half competent line. Now you have to roll out and hope the animation of the defender getting around your o-line slows them down enough you can get a pass off.

    And no longer do you throw lousy balls (usually right to the other team) when you get hit while throwing. Instead they do the spinning animation (every time) and your QB throws the ball into the ground. And it's a fumble. Every time. Sometimes this happens through a blocker their bullrushing. Even though you have nearly a yard between you and said blocker. It looks moronic.

    And your receivers. If they're breathed on they're dropping the ball. Even with WR catching up to 90+. They have to be wide open. So in past games I had computer coverage set high, and their reaction low (seriously, their reaction is still moronic) Now I have to have their coverage stay at 50. No more WR vs DB balls. If I am not getting sacked and get the throw off. It's going to be caught. My pass offensive yards/tds are realistic. By my completion percentage is consistently over 90%, with 10+ sacks allowed.

    Passing game has taken a hundred steps back.

    The running game has changed, as well. You can run from the shotgun now and not suck. But if you do zone runs, you're getting 8-10 yards per carry. Power runs? 1-2. So I switch between the two for realism in a game. I shouldn't have to. (and yes, I've tried with several teams/line configurations. So it's not because I have a power power run line)

    Playing defense in unbearable. But I see that that's a common complaint. Used to be if you ran zone, you did pretty decent if their QB accuracy and WR catching down a little. (And even before that zone was terrible but man was decent) Now both just suck. You can't pass rush, because instead of beating the O-line like in past games, you have to engage them, then press the right button. By then, they've thrown it. Why can't they have O-line like my team? And super simming defense is useless. Be prepared for their running back to have 30-40 carries and 4.5 average. You hope they pass, because you have about a 50/50 chance of stopping them. If they run it? Nope. You're toast.

    So the physics engine is a joke. Worse than what they were using before.

    Depth Chart

    Specialist depth chart is nice. But still has a lot of weirdness. Why is my 60 speed DT a better edge rusher than my 80 speed RE? I swear it's mostly based on strength and that's it. Sub LB is nice. I no longer have to make sure ROLB is the guy who is more a pass cover and all that. But the position is used more than normal OLB position. Really the depth chart needs to get reworked as a whole. It won't happen because they can't change things that would take effort. But in it's entirety it needs to be gotten rid of and redone.

    RE/LE/DT really don't mean anything. You have run stoppers, pass rushers and coverage. I don't see the computer changing player positions anymore, like in older games, after simming a few seasons. But it's ridiculous that a 3-4 team will start a 70 run stoppind DE when there's an 84 DT, same age and all that, sitting right there in FA. If they cared less about positions and focused more on roles, like the specialist positions, then it would work a lot better.

    And seriously, let me put who I want at whichever position I want. I had three QB's go down in a close game. And couldn't change to a HB? That's moronic. Of course, I didn't have a wildcat, so I as screwed. Now I have to do custom playbooks of my team, just to add a wildcat in case such a thing happens again. (and the wildcat plays are horrendous, so not much worse than having your punter trying to air it out)

    Half the teams don't have a FB. They use OL, LB, DL and so much more than just a TE. Let me do the same. (get rid of the FB position entirely, on the depth chart. On FB's are just blocking/power back HB's)

    Also, keep track of stats of the positions that are allowed to play LB. Seriously, Vrabel got 10 receiving TDs and has been retired for a while now. But try to make a redzone TE like him and every game will be his "first career TD reception" Again, moronic.

    Player Progression and Schemes

    I see they put a lot of work trying to make this better... And I also see it was done by people who never play the game. Definitely not Franchise for more than a single season. It's bad. Not worse, but not better.

    Schemes and exp make no sense. But it starts with the rating system as a whole. Things have been downhill since they added potential, years ago. It just doesn't work. They need to stop fiddling with that and again, make it make sense.

    Rather than the current system, they need to have physical and mental abilities clearly defined. They're already in the game, jumbled together, so it wouldn't take much. Your physical abilities are things that don't change much. They're who the player is. Speed, strength and all that good stuff. Your mental abilities are the things that change more. Awareness, blocking power/finesse, pass rush moves. Things you learn over time.

    A player with high "potential" would really be one with low mental abilities. Because they rise easily. You can tie them into schemes as well. Different plays affect different positions and which ability raise. Stop making exp generic. If my tight end never blocks a single play and sets the single season receiving record, it makes no sense his ten points can go into blocking skills. If my OLB has 20 sacks but never once drops into coverage, I shouldn't be able to raise his pass covering abilities. You already give every player on the field experience points. So simply tie in those experience points to what they did. That will raise their mental abilities in those skills.

    Likewise, training focused on a type of play, will raise everyone's rating based on what that play does. And make coach's philosophy contribute to that. Right now, I pick a scheme for my coach to get the best training, that's completely different than how I actually calls plays. Make my coach evolve based on plays called, regardless of chosen "scheme."

    This will make coaching far more realistic. How often in real life, does a good player not do well on a team, because his weakness is the same as the coach's and never improves? How many fizzled out players get on the Patriot's and Belichik makes them look like an all-pro?

    Make a player's progression and skill, based off what they do and train.

    Oh, and bring in special teams to the depth chart. Especially as we can carry in eight more players to game day than the NFL, there's no reason why the first cut in franchise mode for every single team is their long snapper. It's just stupid.

    Offseason

    Offseason is garbage. And that's because dev's only care about MUT and figure if they make playing a single season of Franchise doable, they've done their job. But there are a lot of things they used to do, too, that could be better.

    Firstly, bring back a second free agent signing AFTER the draft. This would be great to fill out your team. Right now, the cpu get whichever leftover/undrafted players they want, before you get a chance. It's stupid. Especially with how often undrafted free agents can contribute. Bring it back.

    The rookie draft just feels worse. I don't know exactly what it would take to make it better. Canning potential in favor of before mentioned rating split and proper experience gaining would be one.

    I feel like the big miss is trying to "randomize" later rounds. Trying to force busts and gems. I think that the rating split would help with that, if you more or less had projected picks based on overall. (with a small variable) We know how does better at a college level. So having a 75 offensive lineman slated 6th round with a 68 in the 1st seems a little ridiculous. Rather, that first round guy may have lower physical traits, but high mental. So he's at his ceiling. Where the sixth round is opposite. So he's didn't do well in college, but with proper coaching, he can rise to be a star.

    Also, bring back multi-position types to the draft. It was never as blatant and NCAA football's, but there was a time when a speeding QB, actually had stats that made him a decent runner/receiver. Now, the best scrambling QB is lucky to match the worse HB in the draft. Think of how many players switched after the draft. Or in college and could play a second position, instead as a pro. TE's becoming dominant OT or DL. Corners and receivers switching. QB's trying on other things. And so on.

    In conjunction with this, I think having training camp "focus" would be great. Nothing too huge, but say you got a big, bad blocking TE you want to be O-line, or a big WR who would fit as your TE. You can have them focus on "bulking up." They'd gain weight, strength and such, lose speed, acceleration and agility. This happens for so many rookies every year. Often they're told to change. And really it could work for any position. Small cover linebackers could trim down to be safeties. Bruising HB's to get more agile. And so on.

    Have a quick screen (after second FA signing) where by default players are training for the team's scheme. (this would help players not fitting the scheme to get some adjustment to it. Sort of like real life) Or you can have them trim down, to lose weight and quicker. Or bulk up. Three quick choices and if you don't wanna choose, every player gets a little experience in your teams scheme. Easy peasy.

    In Conclusion

    I don't have friends to rant about Madden. So here you go, Reddit. Let me rant at you. Christmas break needs to end, so I stop yelling at the TV. I'm really trying to give this game a chance. So maybe it'll grow on me. Until then, I am going to cuss myself for caving in. Maybe by 2025 it'll be worth buying another one. Probably not. Until EA's exclusive contract with the NFL runs out, it likely will never make a real effort. (and with how much they're making on MUT, I bet they'd paid whatever the NFL asks to keep it up)

    submitted by /u/Larzzral
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    The REAL Madden 20 update notes

    Posted: 02 Jan 2020 03:52 PM PST

    EA: Welcome to Madden 20!

    Updates:

    -Offensive Lines have now been removed, you must play as a mobile quarterback and scramble out of the crumbling pocket on every play.

    -Defensive Lines are now impossible to get by when playing as a defensive lineman

    -Defensive assist only works on 40% of plays or less

    -The Ravens are unbeatable when playing against someone else, we don't care what their OVR is

    submitted by /u/mald84
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    Patrick Mahomes' rating increased 20 points (from 77 to 97) from Madden 19 to Madden 20, could this kind of skill progression happen in Madden Franchise?

    Posted: 02 Jan 2020 11:38 AM PST

    I've always thought player progression in Madden Franchise was a bit stiff and struggled to accurately depict true progression like this.

    In my current Offline Franchise (2025 season), even with boosted XP sliders, no player has higher than a 97 rating and nobody under 3 years EXP has over 92.

    Another example - Stephon Gilmore (currently 29 years old) is now rated 98, started the year at 94, and was below 88 in Madden 19. Would it be possible in Madden Franchise for him to progress like this?

    It seems like it would not be possible.

    submitted by /u/SquashMarks
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    What were you doing before ? ��

    Posted: 02 Jan 2020 08:30 PM PST

    We need Madden back in Madden.

    Posted: 03 Jan 2020 12:44 AM PST

    How tf does this even happen my friend was sooo mad after this ����

    Posted: 02 Jan 2020 07:44 PM PST

    My friend accidentally killed his own defender

    Posted: 02 Jan 2020 10:57 AM PST

    Franchise Idea: Be able to play as a player and coach/owner of the franchise. I hate playing as a player and not being able to put the players around me the way I want it.

    Posted: 02 Jan 2020 04:02 PM PST

    Madden face of the franchise is so disappointing!

    Posted: 02 Jan 2020 03:59 PM PST

    So I started to enjoy American football this year and subsequently got into Madden. I was excited to play face of the franchise as I had came over to the game from fifa where I had loved playing the journey mode. However after playing it I was left massively underwhelmed. The journey created a story with characters you rooted for and against and a story that had twists and turns around every corner. Face of the franchise had none of this. I would love to share my suggestions

    1. Give the man character a rival- This was done well in the journey, it gave us a "bad guy" and someone who we always took pleasure In beating. An idea for the character would be a "big shot" egotistical player who you played with in college who gets drafted number 1 overall for the rivals of the team you sign for.

    2. Include real players in the storyline and make them add something. Yes madden let you talk to Patrick Mahomes for like 10 seconds but was that really enough? The journey implemented players like Rio Ferdinand who was constantly popping up and players like Harry Kane or Angel Di Maria who influenced the storyline. Maybe your team signs a big name player in your position and you must win the starting job of him

    3.Give the player a relationship with his agent. The agent in madden 20 had great potential, he looked completely out of his depth and they could create a storyline around that. Maybe he could mess up on a deal and you lose money or he could betray you and help your rival instead

    1. More media coverage - One of the things I loved about madden 20 was the talk show discussions about your character. This could be expanded with pre/post game interviews.

    2. Your player could be given dilemmas which will affect his relationship with the fans/teammates/coaches. Maybe you have to go to a signing event but your teammates want you to hang out with them or your coach needs you to meet him at the training ground

    3. Character customizations

    submitted by /u/Njdance19
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    It seems like some things in Franchise are bound to happen no matter what

    Posted: 02 Jan 2020 01:26 PM PST

    I was playing against the Saints in Franchise, and no matter how many times I restarted the game, they always scored on their opening drive. And in almost every game I play, I can play perfect defense, get a huge sack, but on like 3rd and 20+ yards, the quarterback would just throw to a wide open receiver for 30 yards, even though I have 2 X-Factors and 1 Star in the secondary, and another MLB X-Factor.

    submitted by /u/mald84
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    Hot potato

    Posted: 02 Jan 2020 04:07 PM PST

    Ps4 Madden League. Season 1 Week 1

    Posted: 03 Jan 2020 01:17 AM PST

    A Ps4 league focused on having a good time while still being competitive. https://discord.gg/DvCtmX

    submitted by /u/FireKing10789
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