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    Madden NFL 76 SPD linebacker getting to the deepball before a 98 SPD receiver can

    Madden NFL 76 SPD linebacker getting to the deepball before a 98 SPD receiver can


    76 SPD linebacker getting to the deepball before a 98 SPD receiver can

    Posted: 02 Aug 2020 11:23 PM PDT

    I’ve never seen this animation before. I believe 55 was supposed to have gotten the ball and Watson was trying to stop him?

    Posted: 02 Aug 2020 09:22 AM PDT

    That’s a first ������

    Posted: 02 Aug 2020 09:06 PM PDT

    From the makers of UFC 4 player models.

    Posted: 02 Aug 2020 05:25 PM PDT

    Taller players run faster than shorter players with the same speed rating (skip to 1:07 for proof)

    Posted: 02 Aug 2020 03:08 PM PDT

    “Madden is a realistic game”

    Posted: 02 Aug 2020 09:23 AM PDT

    Clint Oldenburg is wrong

    Posted: 02 Aug 2020 09:14 AM PDT

    Abilities currently in game are mostly not realistic. Clint says they are all perfectly realistic. How is Pocket, Roaming, Inside, Sideline, Dashing deadeye realistic. Tom Brady doesn't make 100% of passes in the pocket. Yet in madden, unless he is outside the pocket, or getting pressured, he will make EVERY PASS NO MATTER WHAT. That's not realistic. I'll play a full game, and my Brady has a 100% completion. Not bc Im cheesing, but because he literally never misses. I could be on All Madden, and he will still never miss. Nothing should ever be guaranteed. Not a pass, a juke, a catch, a power move, a tackle. Definitely not a hit stick. CPU with enforcer will hit stick you EVERY TACKLE. That isn't realistic at all. Mossed isn't realistic, Avalanche isn't realistic, Deadeyes aren't realistic. Even Pat Mahomes misses throws on the run IRL, yet in madden he literally CANT bc of his deadeye abilities. Keep HRM, Conductor, Coverage abilities, Blocking abilities, but they need to rework many abilities. I'm disappointed, I like abilities and what they are supposed to do, but until they get rid of these "guaranteed abilities" it will never be realistic. Let me pick my abilities in franchise so my players don't get these broken abilities. Instead of making ratings matter more, they are adding superhuman abilities that abuse already broken game mechanics. For every good ability like HRM, there is an OP ability like Enforcer.

    submitted by /u/CooperKravitz
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    Flashback Franchise, this is my backfield

    Posted: 02 Aug 2020 09:52 AM PDT

    My backup RT that played 4 snaps this entire season is the 10th best in the league apparently

    Posted: 02 Aug 2020 12:26 PM PDT

    I'm having a lot of fun with a Madden 20 Expansion Franchise right now -- here's how I'm doing it

    Posted: 02 Aug 2020 12:01 PM PDT

    Howdy folks! I, like many people, am not planning on buying Madden 21, but I like franchise and I like getting creative to make franchise more interesting. You can only do a Lions rebuild so many times before it gets stale, so I wanted something interesting to do.

    (This post is long as hell; I wanted to be thorough in explaining my methodology. Apologies.)

    Expansion game modes, in any sports game that has them, are always my favorite. I love building my team from the absolute bottom-up. Madden, obviously, doesn't have this feature, which has always frustrated me. I've thought of ways to do an expansion team challenge, and this week I finally bolted down my house rules, derived from the expansion draft that the Texans had in 2002. I'm 8 games into my first season with my team and it's most fun on Madden I've had in a long time, so I wanted to share my methodology for other people who might be interested.

    SETUP

    1) Select the most recent Madden 20 roster -- I guess from Super Bowl week? -- and start an offline franchise as an owner at Week 1 of the 2019 season. I chose the Washington team as my "expansion" candidate since their mascot is changing and because I wanted to move the team to Toronto (the Mounties are my personal favorite relocation jersey/logo. Dark blue, bright red, and bright yellow piping! It's great!).

    2) Turn injuries OFF, trade deadline OFF, and set trades to HUMAN ONLY. This will be important for our expansion draft later.

    3) Set all your XP sliders to 0%. This is really important! The end-of-year roster already has a year of progression in it, and I don't want players to be over-powered. Set them to your preferred level once the next season starts.

    4) Keep your starting roster the same, but go into your team schedule and force all of your losses. Expansion teams get the first pick in the draft, and we're gonna be simulating that by making our starting team go 0-16.

    From here, sim your way through your first season. As you go, scout players (I used a generated class but obviously do whatever you like) and go through the steps of relocation. Once you get to Week 17, we're starting the expansion draft process.

    EXPANSION DRAFT RULES (adjust these as you like)

    When the Texans had their expansion draft, the rules were

    • Every team was required to list 5 players the Texans could select (no kickers or punters) (all players had to be under contract for the following season)

    • If the Texans selected a player, they inherited that player's contract in full

    • The Texans either had to pick a minimum of 30 players or 38% of their salary cap (they ended up selected 18, who added up to 38%)

    • After the Texans picked a player from a team, that team could pull one of their remaining players on the draft list. If they took 2 players, the original team could pull back its three remaining players

    So, the other teams offered up a mixture of veterans on big contracts who they were looking to get rid of and younger roster-bubble guys. In creating my expansion draft, I followed these rules, but added one:

    • Each team is required to list a player on the last year of his rookie contract (or on his 5th year option)

    I did this, mostly, to account for the new rookie wage scale and add some young roster filler to the draft.

    So, without further ado, here is my expansion draft! I bolded the players that I selected.

    BEARS

    WR Taylor Gabriel TE Trey Burton ROLB Leonard Floyd CB Prince Amukamara CB Buster Skrine

    BENGALS

    RB Giovani Bernard WR Alex Erickson RG John Miller RT Bobby Hart CB Dre Kirkpatrick

    BILLS

    TE Lee Smith RG Spencer Long RT Ty Nsekhe LE Trent Murphy ROLB Corey Thompson

    BRONCOS

    QB Joe Flacco TE Jake Butt RG Ron Leary RE Adam Gotsis MLB Todd Davis

    BROWNS

    WR Taywan Taylor RG Eric Kush RT Chris Hubbard ROLB Christian Kirksey CB TJ Carrie

    BUCCANEERS

    TE Cam Brate TE OJ Howard LT Donovan Smith LE William Gholston SS Justin Evans

    CARDINALS

    RB David Johnson LG Justin Pugh RG JR Sweezy DT Corey Peters ROLB Haason Reddick

    CHARGERS

    QB Tyrod Taylor WR Travis Benjamin LT Russell Okung LG Forrest Lamp MLB Denzel Perryman

    CHIEFS

    WR Sammy Watkins LT Cam Erving MLB Anthony Hitchens MLB Ben Niemann SS Daniel Sorensen

    COLTS

    QB Jacoby Brissett QB Brian Hoyer TE Jack Doyle CB Pierre Desir CB Quincy Wilson

    COWBOYS

    RT Cam Fleming RE Tyrone Crawford RE Randall Gregory DT Antuan Woods MLB Jaylon Smith

    DOLPHINS

    WR Albert Wilson LT Julien Davenport C Daniel Kilgore CB Cordea Tankersly SS Eric Rowe

    EAGLES

    WR Alshon Jeffery DT Malik Johnson MLB Nigel Bradshaw ROLB Duke Riley FS Rodney Mcleod jr

    FALCONS

    RB Devonta Freeman LT Ty Sambrailo LG James Carpenter LE Allen Bailey FS Damontae Kazee

    49ers

    RB Jerick McKinnon LG Laken Tomlinson RE Solomon Thomas DT DJ Jones LOLB Mark Nzechoa

    GIANTS

    RB Wayne Gallman TE Rhett Ellison LT Nate Solder LOLB Kareem Martin MLB Alec Ogletree

    JAGUARS

    QB Nick Foles WR Marquis Lee RE Duwuane Smoot DT Marcell Dareus CB AJ Bouye

    JETS

    C Johnathan Harrison (I can't remember how to actually spell this man's first name) LOLB Harvey Langi ROLB James Willis CB Trumaine Johnson CB Daryl Roberts

    LIONS

    TE Jesse James RT Ricky Wagner RE Romeo Okwara LOLB Devon Kennard MLB Jalen Reeves-Maybin

    PACKERS

    QB Tim Boyle TE Jimmy Graham LG Lane Taylor RG Billy Turner CB Kevin King

    PANTHERS

    HB Mike Davis WR Jairus Wright C Tyler Larsen DT Dontari Poe SS Eric Reid

    PATRIOTS

    RB Rex Burkhead RT Marcus Cannon LE Derek Rivers RE Lawrence Guy SS Terrence Brooks

    RAIDERS

    WR Zay Jones TE Derek Carrier RG Gabe Jackson ROLB Tahir Whitehead CB Nevin Lawson

    RAMS

    RB Todd Gurley WR Brandin Cooks WR Josh Reynolds LE Michael Brockers CB Nickell Robey-Coleman

    RAVENS

    WR Willie Snead TE Nick Boyle LE Brandon Williams LOLB Tyus Bowser CB Brandon Carr

    SAINTS

    RB Latavius Murray LG Andrus Peat LG Nick Easton RE Trey Hendrickson MLB Kiko Alonso

    SEAHAWKS

    C Justin Britt RE Ziggy Ansah DT Al Woods ROLB KJ Wright FS Tedric Thompson

    STEELERS

    TE Vance Mcdonald LE Tyson Alualu DT Dan McCullers MLB Mark Barron CB Cameron Sutton

    TEXANS

    RB Duke Johnson WR Kenny Stills LG Senio Kelemete CB Vernon Hargreaves SS Tashuan Gipson

    TITANS

    RB Dion Lewis RG Jamil Douglas MLB Jayon Brown CB Malcolm Butler SS Kenny Vaccaro

    VIKINGS

    LT Riley Reiff RE Ifeadi Odenigbo RE Everson Griffin DT Linval Joseph CB Xavier Rhodes

    I tried to show some restraint in my draft and didn't completely load up on the best players available -- obviously, you could totally use your picks on just a few big name guys and then peace out after you hit 38% of the cap (around $80M), but I liked going for a variety of interesting low-end options. You also have lots of options to build your team in different ways, which is awesome. I built my team towards a spread, short-passing game offense and a 3-4 zone defense.

    The last steps are:

    1) Trade for the guys you draft (via moving them to kicker/punter and flipping them for the roster filler on your crappy 0-16) team -- I did this in Super Bowl weekend to avoid impact on the playoffs (the Super Bowl in my Franchise was Saints v Jaguars, so I ended up pulling Trey Hendrickson out of that game, but oh well). It's important to do this before free agency because teams would necessarily offer up players before then, and then likely make cap casualties if you don't decide to take the players they offer up.

    2) Once you have all your draft players, cut all the guys on your original team's roster. Since I had Washington, that meant I had to (very painfully) cut Terry McLaurin and other super useful young guys on the original team. Oh well!

    Once you get past this last step, you're set! Just play Madden Franchise as you normally would. I found that cap space in Year 1 is hard since you're dealing with a lot of bloated vet contracts and also the penalties from cutting a bunch of guys, but I have a functional bottom-10 team in the league crafted entirely from spare parts. I only spent a moderate amount in my first free agency, mostly plugging up holes and adding vets/depth; my only big signing was Kendall Fuller.

    That was long as hell! Sorry if you read this whole-ass novel of a post. If you've wanted to do something like this, I hope it helps you get going!

    submitted by /u/CargoShortsSensei
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    My Bucs got a new stadium. No pirate ship tho. Cool to see

    Posted: 02 Aug 2020 02:37 PM PDT

    Madden Pro Clubs?

    Posted: 02 Aug 2020 07:42 PM PDT

    Pro clubs is a really cool Fifa gamemode where you make a team with your friends and each of you pick a position, then you try to move up the divisions and win trophys. Its a great gamemode and i was wondering if we could get something similar in madden where you pick a position on offense and defence and then make a team with your friends. It should be easy as EA make fifa too, however they seem to focus more on ultimate team and dont care about other/new modes.

    submitted by /u/joeyt03
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    looking at league stats for offline franchises

    Posted: 02 Aug 2020 06:57 PM PDT

    Q for offline franchise player: So far I've been playing in online franchise leagues that use sites like DaddyLeagues and GamerHuddle to host player stats and team data, etc, but I'm interested in setting up some offline leagues (there are a ton that offer super-realistic/accurate situations), but as far as I can tell, you can only import data to those third party site via the Companion App ... which only exports online/cloud league info.

    Soooo, what software/sites do y'all use to look at their league data once a season is underway? The Madden UI is pretty terrible for that, and I imagine most people don't do analytics from within the game, right? Am I missing a way to dive into the stats in if you're playing offline?

    submitted by /u/rufowler
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    I lost in the CFP for the first time ever in Madden 20 FOTF

    Posted: 03 Aug 2020 12:35 AM PDT

    So tonight I started another FOTF (Face of the Franchise) and while the two college games you play are typically pretty easy, I found myself struggling a lot. I was playing as the Florida State Seminoles against the Florida Gators in the semifinals. I got a good lead in the 4th but Florida bounced back and sent us into OT. This OT went on F O R E V E R. Their defense couldnt stop me but my defense could NOT stop them (I played Offense Only so the defense WAS simulated, but still weird). It was like the game was DETERMINED to make sure I lost it. The score got all the way up to 101-94. At that point I had a BS fumble and my player straight up refused to pick the ball back up even though there was no one around him. So the game was over and for the first time ever... I lost in college. It was interesting seeing a couple cutscenes that I hadn't seen before at least. And while I am a bit heated, I'm just baffled by the whole experience. Its like I lost the game before it started. Anyone else have a weird FOTF experience like this? Also just biding my time until Madden 21, if I even buy it. RB and WR in FOTF sounds fun at least.

    submitted by /u/TJClark0324
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    Way to jinx it, Brandon Gaudin

    Posted: 02 Aug 2020 03:41 PM PDT

    The first time a Hail Mary has ever worked for me. Sometimes Madden breaks in your favor.

    Posted: 03 Aug 2020 12:21 AM PDT

    What do you guys do about play spammers on H2H?

    Posted: 02 Aug 2020 08:08 PM PDT

    Title.

    Every other H2H game is some guy spamming a broken defensive blitz or OP route combo from Youtube. I'd like to do some actual playcalling instead of being restricted to the 2-3 plays that counter the spam plays the whole game.

    On a related note, hit me up if you have a spot on a realistic Online Franchise (Xbox).

    submitted by /u/MaddenCheesePlay
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    We're 3 weeks out from release and still don't have any real gameplay from Madden 21

    Posted: 02 Aug 2020 05:57 AM PDT

    My friends and i made a ppr 6 team snake league for xbox madden users! 2 spots left

    Posted: 02 Aug 2020 11:16 PM PDT

    Is mossed even a good X factor?

    Posted: 02 Aug 2020 11:13 PM PDT

    I feel like it's super hard to activate, and even once you do get it activated, when am I going to get a 55+ yard reception? I don't think most QBs can even throw that far

    submitted by /u/Adakoss
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    I’m late to the party, but what gives?

    Posted: 02 Aug 2020 11:06 PM PDT

    Finally decided to give 20 a shot, and I can not, for the life of me, get my team to play defense in the first QB1 game. They will literally run away from the WR to give up open deep routes and 1 shot bombs. I've attempted 4 games and every game is the same. Every drive ends up with a 50 yard bomb for a td.

    submitted by /u/hsdad
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    Media / Analyst

    Posted: 02 Aug 2020 11:04 PM PDT

    We are looking for someone who wants to get some practise in on writing up weekly reports for our Madden League to create a bit of atmosphere between the teams , watch a few games on Twitch and give us the low down on who is doing what. A beat writer if you will for our league we are a UK time zone league although we have so far 9 different nationalities and of course if he plays even better ...

    submitted by /u/Onesuddenstrike
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